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OnlyCalB

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Idk if there is something similar but perhaps a time frame in which someone has to approve a card trade? it's kinda annoying if someone is only active every once in a while and you have approval pending for a card
I'll bring this up with the other members.
:sanapray:

If a card is pending a trade for a number of days, then it can certainly get in the way of another potential trade.
 
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Panda

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I'll bring this up with the other members.
:sanapray:

If a card is pending a trade for a number of days, then it can certainly get in the way of another potential trade.
thank you ❤
 
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daesuki

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my phone isnt on me rn so im here but should it be able to decline a trade? i don't see a point in all of them being final to be honest, cus mistakes/misunderstandings happen. or maybe they don't want the card anymore. and with the reroll thing I don't think its so hard pressed that all trades are final.

or maybe for trades where someones just giving away a card and not getting anything in return since that's less of a problem if someone backs out and someone cant get a card they want
 
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OnlyCalB

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my phone isnt on me rn so im here but should it be able to decline a trade? i don't see a point in all of them being final to be honest, cus mistakes/misunderstandings happen. or maybe they don't want the card anymore. and with the reroll thing I don't think its so hard pressed that all trades are final.

or maybe for trades where someones just giving away a card and not getting anything in return since that's less of a problem if someone backs out and someone cant get a card they want
For sure. Especially if a trade has been pending for a few days, it would make sense for a trade to be cancelled.

I guess it's up to the person who first wrote the trade to go back and quote their comment with "Trade Cancelled". Perhaps a 3 day period before they can cancel will be helpful to all involved?

We should bring this up in our Discord again.
:sanapray: :pikahappy:
 
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daesuki

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For sure. Especially if a trade has been pending for a few days, it would make sense for a trade to be cancelled.

I guess it's up to the person who first wrote the trade to go back and quote their comment with "Trade Cancelled". Perhaps a 3 day period before they can cancel will be helpful to all involved?

We should bring this up in our Discord again.
:sanapray: :pikahappy:
for sure. i also think if both parties agree and the party who has to agree cancels, I think there would be no need for a wait time. once I get home ill be on discord to discuss :pepeheart:
 
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Abeamus

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Curious how you plan to implement cards for International artists as while I am not opposed to them being added at all as this is a forum which has multiple sections of the entertainment industry but I am only really on the forum for the Korean side of things and having International artists be as a separate request and only tradable inside their side would work as a middle ground so people who aren't interested in any International artists can just ignore it and those who are will have their own trading community to work with.
 

Ahsoka

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Curious how you plan to implement cards for International artists as while I am not opposed to them being added at all as this is a forum which has multiple sections of the entertainment industry but I am only really on the forum for the Korean side of things and having International artists be as a separate request and only tradable inside their side would work as a middle ground so people who aren't interested in any International artists can just ignore it and those who are will have their own trading community to work with.
The plan is to have them as separate decks: kpop and international pop. You can pick which one you want, but you wont get any kpop cards with the international deck or get international cards with the kpop deck.
 

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The plan is to have them as separate decks: kpop and international pop. You can pick which one you want, but you wont get any kpop cards with the international deck or get international cards with the kpop deck.
Would that also exclude being able to mix them with the other features like trading, re-rolling and roulette?
 
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OnlyCalB

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Would that also exclude being able to mix them with the other features like trading, re-rolling and roulette?
I'll ask Reo about the Roulette side of things.
:susPepe:
 
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Ahsoka

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Would that also exclude being able to mix them with the other features like trading, re-rolling and roulette?
Trading should be avaliable. Rerolling imo should be too but you'd need to pick decks but I'll talk with the rest of the cards team about it.
 

Abeamus

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I'll ask Reo about the Roulette side of things.
:susPepe:
Trading should be avaliable. Rerolling imo should be too but you'd need to pick decks but I'll talk with the rest of the cards team about it.
Trading as a feature in itself should be available but I think that allowing International artists to be traded for Korean artists would be potentially bad for the people who are only interested in one side of the game as it'd almost force them to play a side of the game they don't have interest in to get the cards they are after in the side of the game that they are interested in.

Re-rolling would have a problem with people only interested in one side of the game as if there is the ability to re-roll say 3 International cards in order to get your choice of a Korean card which could be used in order to get an advantage over those who just play it like how it's set now. It'd then just be a quest of whether re-roll would speed up the batch too much as I feel the re-roll as it is could end up being too powerful but with some fine tuning obviously that could be resolved.

Roulette could theoretically work with being able to put in International and Korean cards there would be some people who are only going to want one side of the cards and just being able to receive anything from the roulette could put those people off from entering however the way I see to make tht work is keeping track of who entered from what deck so they can receive cards based on what they enter which would be a lot of work. One other alternative would be making multiple Roulettes however that'd again add more work and also it could potentially take some away from the Roulette being an event but I do feel the Roulette would need fine tuning as well to work with International artists since it's the same kind of thing with Re-rolling in that it works well how it is now because of the size of the Korean deck.

These are just my thoughts on the matter and just some things that I think should be considered with how they're implemented but I trust you'll make what you believe to be the best way to approach the situation :sanapray:
 
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OnlyCalB

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Trading as a feature in itself should be available but I think that allowing International artists to be traded for Korean artists would be potentially bad for the people who are only interested in one side of the game as it'd almost force them to play a side of the game they don't have interest in to get the cards they are after in the side of the game that they are interested in.

Re-rolling would have a problem with people only interested in one side of the game as if there is the ability to re-roll say 3 International cards in order to get your choice of a Korean card which could be used in order to get an advantage over those who just play it like how it's set now. It'd then just be a quest of whether re-roll would speed up the batch too much as I feel the re-roll as it is could end up being too powerful but with some fine tuning obviously that could be resolved.

Roulette could theoretically work with being able to put in International and Korean cards there would be some people who are only going to want one side of the cards and just being able to receive anything from the roulette could put those people off from entering however the way I see to make tht work is keeping track of who entered from what deck so they can receive cards based on what they enter which would be a lot of work. One other alternative would be making multiple Roulettes however that'd again add more work and also it could potentially take some away from the Roulette being an event but I do feel the Roulette would need fine tuning as well to work with International artists since it's the same kind of thing with Re-rolling in that it works well how it is now because of the size of the Korean deck.

These are just my thoughts on the matter and just some things that I think should be considered with how they're implemented but I trust you'll make what you believe to be the best way to approach the situation :sanapray:
Roulette won't allow International cards to be entered.

The international cards are for those that want them and the Roulette system will take away the choice of people not wanting those particular cards actually getting them. So as far as the Roulette goes, they won't be accepted.
:sanapray:
 
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Abeamus

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Roulette won't allow International cards to be entered.

The international cards are for those that want them and the Roulette system will take away the choice of people not wanting those particular cards actually getting them. So as far as the Roulette goes, they won't be accepted.
:sanapray:
Sounds like a fair solution :susPepe:
 
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I cant find specific place to suggest roulette tweaks/ideas:(dont want to clog up roulette thread)
personally i dont think that inserting rares based on percentage at 20% is a good idea so id rather go with a fixed number of rares per roulette. unless your percentage is lower. if it was 10% of cards entered then it wouldnt cheapen the rares as i think 20 or 30% would
But the whole idea of rares is statistically 20% of each new card pulled, an arbitrary number at 2 if more cards are entered in roulette is inconsistent but not incompatible with the whole concept. If a method for generating 30% of total roulette can be combined with 20% probability of rares in the roulette, it doesnt necessarily mean say 12/30 cards in a future roulette if total is 100 cards put in for example, just statistical probability is higher or lower than 12 cards are rares. (30/100 is used for ease of counting). It could be as low as 5 rares or as high as 15 frex.

Usual numbers of cards in roulette seems steady now ~50/60 recently. Maybe 10% so out of 15 least common probability is 1.5 cards incoming(the more cards put in the higher value n, where n=10%(or 20%) of x(x=30% of y) n y=total number of cards put in roulette.

Its up to roulette n cards team decision ofc, but if it was put to a vote of cards users/collectors, i can see where the vote would go.(this would extend viablity of roulette even more, as until 4th batch is released n more users complete 1st/2nd/3rd batch card sets, i foresee even less valuable cards being put into even next roulette(idk if i even hv 5 3rd batch cards to put in by May 28th).

New(-er) users especially seem shut out rn as most cards highly wanted by them are being rerolled/removed by roulette n rare cards at least see possibilty for them to hv a chance to trade for sought after cards. 20%(or 10%) probablity of rares seem better than 1 or 2 rares no matter how many cards are put in roulette. Just my opinion/suggestion.

Tldr: its not 20% of total, btw: its 20%(or 10%) of x(x=30% of total y), y=total no. of cards put in roulette. For example, 50 is y. 30% is 15, so 20% of 15 is only 3 rare cards total. The rest will be 12 cards of watever batch is most common. @OnlyCalB @Reo @Yili (hope this is right thread to post n i wrote it rightly, as to be understood/understandable). :sanapray:
 

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Tldr: its not 20% of total, btw: its 20%(or 10%) of x(x=30% of total y), y=total no. of cards put in roulette. For example, 50 is y. 30% is 15, so 20% of 15 is only 3 rare cards total. The rest will be 12 cards of watever batch is most common. @OnlyCalB @Reo @Yili (hope this is right thread to post n i wrote it rightly, as to be understood/understandable). :sanapray:
I didn't realize you meant a 20% of the 30% of the total cards entered. Your system is even stricter than mine funnily enough which I like.
Let's say that there are 50 cards in the roulette. 30% of them being 15, then my idea was going to say that 10% of the whole amount be rares. Not 10% of the 30%.
So in that case what would be entered is:
50 cards -------> 35 cards, 10 least commons from the majority batch, 5 rares
25 cards -------> 17 cards, 5 least commons, 3 rares

Obviously the percentages need to be discussed to see what would be easiest for me Cal and Reo to implement and what would prolong the longevity of the card game in general.
 
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I didn't realize you meant a 20% of the 30% of the total cards entered. Your system is even stricter than mine funnily enough which I like.
Let's say that there are 50 cards in the roulette. 30% of them being 15, then my idea was going to say that 10% of the whole amount be rares. Not 10% of the 30%.
So in that case what would be entered is:
50 cards -------> 35 cards, 10 least commons from the majority batch, 5 rares
25 cards -------> 17 cards, 5 least commons, 3 rares

Obviously the percentages need to be discussed to see what would be easiest for me Cal and Reo to implement and what would prolong the longevity of the card game in general.
After reading your post i quoted above, i went even stricter n proposed/suggested 20% PROBABILITY only(10% if certainty), meaning maybe only 1 rare or 3/4 rares out of 15 replacement cards for 50 total roulette cards.

I dont understand where 35 out of 50 comes in tho, as 30%/50 cards is just 15 replacement cards not(I misread tat part n also the 1 card in ur original post i quoted above). Re: 50=35+10+5, the 5 is 10% of total cards whereas i thot you meant 1 out of grand total no matter wat. Not 1 as in 1 per 10/10%.

Hey, watever works as you guys volunteered n keep doing the hard work of implementing it. 60=35+10+5 is not far off from my original 20% of 30% of total, it's even more, rite? ; so users who participate in roulette shd be rlly happy.
:sanapray: :sakUwu:
 

OnlyCalB

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@LoveYooShaSha @Abeamus @Yili @Reo

I've inquired with Cards Team about the addition of adding a percentage of Rare cards to the 30% of least common batch cards that get included into the Roulette.

The idea is:

> of the 30% of least common batch cards we include, 15% will be a random selection of Rare cards.
(So if 50 cards were entered in total, 30% would be 15 least common cards. 15% of 15 = 2 random Rare cards).

Although the least common Rare cards is a "random act", specifically choosing a Rare card to enter in the Roulette might perhaps be too much. Therefore, randomly selecting the Rare cards to be included seems more appropriate to the system.

This is subject to change though as we are trying the random selection first to see how it goes. As always, adjustments/changes to parts of this new addition can be made later if need be based on feedback.

:sanapray: :pikahappy:
 

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